Nicolás Tornatti Ceballos
Game Designer
Nico is a game designer with several years of experience working on both in-house and outsourcing game projects. Having collaborated in small and medium-sized teams and across varied projects, he’s explored many different branches of game design over the years.
He’s always looking for new ways to stay curious and creative, whether in his work or personal projects. Outside of games, you’ll usually find him napping with his cats, experimenting with screenprinting, or playing music.
11:00 - 12:00
1 Juhar – közepes terem
Death to Paper Design: Workflows, Tools and Iteration in Level Design
Level design today is less about following fixed steps and more about balancing creativity with practicality, ensuring that workflows support, rather than limit the outcome of our work. It’s about finding smarter, more fluid ways to bring game worlds to life and not waste time in pointless or inefficient tasks. In this talk, I won’t present the ultimate solution for success, but I will rather share insights from my experience to shed some light on this constantly evolving world that is level design.