speaker-photo

Mateusz Szymoński

Technical Artist
Software engineer, maker, and jack-of-all-trades game developer with broad expertise, currently working as a technical artist at CD PROJEKT RED on The Witcher 4, co-funder of Sticky Piston Studios. Passionate about game development, with a focus on graphics rendering, tooling, and low-level engine architecture. A veteran of over 20 game jams and hackathons (and still counting) https://mattszymonski.com/ https://github.com/MattSzymonski
11:00 - 12:00

1 Napraforgó – kisterem

Custom Game Engines - The Promised Land of Pet Projects

   Building a custom game engine may sound like madness — it’s complex, time-consuming, and touches nearly every branch of computer science. Why would anyone spend months (or years) building their own engine instead of just making a game? In this talk, Mateusz Szymoński — technical artist at CD PROJEKT RED and co-founder of Sticky Piston Studios — shares why homegrown engines are the ultimate playground for curious makers. From endless opportunities to learn and create, to the “wow factor” of showing off your own tech, discover how custom game engine can become a magnum opus for the right kind of developer.