speaker-photo

Nagy Patrik

Game Developer
Patrik is a developer at Backrooms Media and SCP: Outbreak. He has worked with publishers, led a small team, and focuses on the Steam page and its marketing, ensuring the greatest reach for his games. He started his career as a university software developer, then gradually transitioned from hobby game development to full-time indie development through larger projects.
15:00 - 16:00

1 Hamvas – nagyterem

Releasing an Indie Game: Steam Visibility and Algorithms

  How does a good game become a real success? This talk offers insight into why developing a good game alone isn’t enough, and how a well-crafted Steam page and understanding the platform’s algorithm can help your game stand out from the crowd. We’ll cover common mistakes indie developers make, how the Steam algorithm actually works, and which elements — from images to descriptions — are key to reaching the largest possible audience for your game.