Berényi Dániel
GPU Software Engineer
Dani has been working on GPU-related technologies for about 15 years, from education to research and standards to various applications. However, he likes to see implementations be fast and efficient. He is currently working with the geofront e. U. team on algorithms and optimizations for image processing and web rendering solutions.
13:00 - 14:00
1 Juhar – közepes terem
Lots of Objects, Not Enough Time: Practical Use of Acceleration Structures
In graphics, game development, and many other math-intensive fields, we frequently encounter tasks that require searching or comparing large numbers of objects based on their spatial relationships. Examples include collision detection in physics engines and visibility determination when rendering complex scenes.
This talk will cover examples ranging from simple to complex, highlighting the inefficiencies of naive approaches and demonstrating how acceleration structures can help. We’ll also explore problems that still require creative solutions beyond standard techniques.