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Bencsik Zsombor

Audio Designer
Zsombor Bencsik is a Unreal Engine audio enthusiast with a passion for high-quality sound design and technical implementation, exploring advanced systems that bring interactivity and immersion to life. He worked on Zero Caliber, a VR shooter where he focused on enhancing immersion and impact through unique audio solutions for VR. He contributed to multiple room-scale VR arcade games, each presenting its own challenges. He also worked on Gambit VR, a story-driven shooter with a strong emphasis on narration, music, and characters. Currently, he is working on an unannounced large-scale VR project, where he pushes VR sound and Unreal's native audio engine to its limits.
14:00 - 15:00

1 Napraforgó – kisterem

Beyond the Basics: Making Your Game Sound Amazing in Unreal Engine

  Sound is one of the most powerful pillars of the gaming experience — but how can you create a truly professional, immersive audio experience in Unreal Engine? This talk offers practical tips and proven techniques to elevate the sound design of your project. Topics include sourcing and editing high-quality sound effects, dialogue, and music, setting up submixes and sound classes correctly, and implementing spatial effects like reverb efficiently. You’ll also get an introduction to the possibilities of Metasound, as well as best mixing practices — from balancing audio levels to applying ducking.