Bánóczki Ádám
Senior Programmer
Ádám has been working in the gaming industry for 7.5 years, currently holding a sub-lead position at Climax Studios, where he leads a small team.
His responsibilities include gameplay and tool programming, code and world optimization, mediation between teams, and process planning.
Before Climax Studios, he worked at Primal Game Studio, including on the development of Mandragora.
16:00 - 17:00
1 Napraforgó – kisterem
Introduction to World Partition in Unreal
In this talk, we’ll explore why Unreal Engine introduced the new World Partition system for building worlds. How does this approach differ from the old one, how does it work, and what advantages does it offer over Sublevels? I’ll show you how this method divides the world into cells, and finally, we’ll look at how to fine-tune level streaming. cellákra a világot ez az új módszer. Végezetül pedig megnézzük, miként tudjuk finomhangolni a pályarészek betöltését.