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From Microphone to Game Engine: Sound Design 101
What separates good sound design from something players don't even notice—or worse, something that ruins the experience? This talk provides a comprehensive primer on the world of game audio, from recording techniques to game engine implementation. We will explore the sound designer's toolkit (microphones, DAWs, middleware), look at the differences between linear film and game development, and clarify the structure of an audio team along with best practices for communicating effectively across disciplines. Whether you are looking to enter the field or you are a developer wanting to better understand the audio pipeline, this presentation will cover both technical and creative fundamentals—as well as how you can become a sound designer yourself.