Urbán Norbert
Senior Systems Designer at Grimlore Games
Norbert Urbán is a Senior Systems Designer at Grimlore Games with over a decade of experience across ARPGs, VR, and simulations. Currently designing systems and progression for Titan Quest II, his background includes leading the systemic 2.0 overhaul for Warhammer 40K: Inquisitor-Martyr. Combining an engineering background with player-first design, he focuses on turning complex mechanics into clear, balanced, and accessible systems.
Előadás: How to Design an (A)RPG Progression System: Mistakes to Avoid and Ideas to Consider
Témák:
- Introduction & The "Systems Upon Systems" Trap
- High-level overview of progression mechanics in (A)RPGs.
- Common pitfall: Adding feature complexity instead of mechanical depth.
- Core Considerations Before Drafting
- Defining player motivation and progression pace.
- Linear vs. exponential scaling: Finding the right power curve.
- Systemic Interconnectedness (Estimating Impact)
- How one stat change ripples through economy, combat, and rewards.
- Methods for modeling progression and calculating edge cases.
- The Power of Proper Tools
- Why spreadsheets and internal simulators are non-negotiable.
- Building designer-friendly tools for rapid iteration.
- Testing & Telemetry
- Internal playtesting vs. data-driven validation.
- Identifying progression blockers and power spikes.
- Post-Launch: Feedback & Adaptation
- Differentiating between noise and genuine design flaws in player feedback.
- Accepting necessary changes and knowing when to rework a core system.