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Urbán Norbert

Senior Systems Designer at Grimlore Games
Norbert Urbán is a Senior Systems Designer at Grimlore Games with over a decade of experience across ARPGs, VR, and simulations. Currently designing systems and progression for Titan Quest II, his background includes leading the systemic 2.0 overhaul for Warhammer 40K: Inquisitor-Martyr. Combining an engineering background with player-first design, he focuses on turning complex mechanics into clear, balanced, and accessible systems. Előadás: How to Design an (A)RPG Progression System: Mistakes to Avoid and Ideas to Consider Témák: 
  • Introduction & The "Systems Upon Systems" Trap
  • High-level overview of progression mechanics in (A)RPGs.
  • Common pitfall: Adding feature complexity instead of mechanical depth.
  • Core Considerations Before Drafting
  • Defining player motivation and progression pace.
  • Linear vs. exponential scaling: Finding the right power curve.
  • Systemic Interconnectedness (Estimating Impact)
  • How one stat change ripples through economy, combat, and rewards.
  • Methods for modeling progression and calculating edge cases.
  • The Power of Proper Tools
  • Why spreadsheets and internal simulators are non-negotiable.
  • Building designer-friendly tools for rapid iteration.
  • Testing & Telemetry
  • Internal playtesting vs. data-driven validation.
  • Identifying progression blockers and power spikes.
  • Post-Launch: Feedback & Adaptation
  • Differentiating between noise and genuine design flaws in player feedback.
  • Accepting necessary changes and knowing when to rework a core system.