speaker-photo

Tóth Benjamin

3D Animátor
Benjámin Tóth is an experienced game animator, currently working with the Polish studio Fool's Theory. Previously, he was a Lead Animator on Mandragora at Primal Game Studio, and before that, he contributed to numerous AA and AAA productions at Digic Pictures. He has been working in gameplay animation for six years, specialising primarily in hand-keyed animation of characters and creatures. Talk: Character Animation: Enhancing the Player Experience Animation is more than just a visual element: in many games, it is an integral part of the gameplay experience. This talk explores the role of gameplay animation across different genres and the decisions that can help create a better player experience. The aim is to give attendees practical tools and a mindset they can take away and apply immediately to their own projects.
15:00 - 16:00

1 Kis terem

Gameplay Animation: Shaping Game Feel

Animation is more than just a visual element: in many games, it is an integral part of the gameplay. This talk explores the role of gameplay animation across different genres, how it shapes the player experience, and the decisions that make it work. The goal is to give attendees a practical mindset and a set of tools they can take away and immediately apply to their own projects.