Viktor Majoros
Lead Unity Developer, Lost Pilgrims Studio
Viktor is the lead Unity developer at Lost Pilgrims Studio, where he is responsible for the studio's larger technical work, from console ports through platform certification; Vagrus – The Riven Realms shipped on Nintendo, PlayStation and Xbox. He also worked on Chicken Police 2 and its spinoff. His main areas are Unity DOTS/ECS, performance optimisation, editor tooling and procedural generation. On the side he is building his own VR rhythm game.
13:00 - 14:00
1 Kis terem
How to render 1 million objects in Unity
The talk explores the optimization ladder, from the classic MonoBehaviour-based approach through DOTS/ECS and GPU instanced rendering all the way to compute shaders.