{"id":1340,"date":"2019-01-08T12:05:59","date_gmt":"2019-01-08T12:05:59","guid":{"rendered":"http:\/\/localhost\/Exhibz\/?page_id=1340"},"modified":"2025-08-01T07:59:18","modified_gmt":"2025-08-01T07:59:18","slug":"schedule-tab-ii","status":"publish","type":"page","link":"https:\/\/gamedevday.hu\/en\/schedule-tab-ii\/","title":{"rendered":"Schedule Tab II"},"content":{"rendered":"<div data-elementor-type=\"wp-post\" data-elementor-id=\"1340\" class=\"elementor elementor-1340\" data-elementor-post-type=\"page\">\n\t\t\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-13ad elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"13ad\" data-element_type=\"section\" data-e-type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-38c4\" data-id=\"38c4\" data-element_type=\"column\" data-e-type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-66fb elementor-widget elementor-widget-exhibz-title\" data-id=\"66fb\" data-element_type=\"widget\" data-e-type=\"widget\" data-settings=\"{&quot;ekit_we_effect_on&quot;:&quot;none&quot;}\" data-widget_type=\"exhibz-title.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\n    <div class=\"title-section-area\">\n        <h2 class=\"section-title\">\n            <span class=\"sub-title\">SCHEDULE DETAILS<\/span>\n\t\t\tEvent Schedules        <\/h2>\n\t\t                    <span class=\"title-shape\">\n                  <svg xmlns='http:\/\/www.w3.org\/2000\/svg' xmlns:xlink='http:\/\/www.w3.org\/1999\/xlink' width='71px' height='11px'> <path fill-rule='evenodd' d='M59.669,10.710 L49.164,3.306 L39.428,10.681 L29.714,3.322 L20.006,10.682 L10.295,3.322 L1.185,10.228 L-0.010,8.578 L10.295,0.765 L20.006,8.125 L29.714,0.765 L39.428,8.125 L49.122,0.781 L59.680,8.223 L69.858,1.192 L70.982,2.895 L59.669,10.710 Z'\/><\/svg>\n            <\/span>\n                    <\/div><!-- Section title -->\n    \n    \n\n    \t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<section class=\"elementor-section elementor-inner-section elementor-element elementor-element-77d7 elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"77d7\" data-element_type=\"section\" data-e-type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-inner-column elementor-element elementor-element-4b56\" data-id=\"4b56\" data-element_type=\"column\" data-e-type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-318 elementor-widget elementor-widget-exhibz-schedule\" data-id=\"318\" data-element_type=\"widget\" data-e-type=\"widget\" data-settings=\"{&quot;ekit_we_effect_on&quot;:&quot;none&quot;}\" data-widget_type=\"exhibz-schedule.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<section class=\"ts-schedule\">\n    <div class=\"container\">\n        <div class=\"row\">\n            <div class=\"col-lg-8 mx-auto\">\n                <div class=\"ts-schedule-nav\">\n                    <ul class=\"nav nav-tabs justify-content-center\" role=\"tablist\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t                                <li class=\"nav-item active\" role=\"presentation\">\n                                    <a class=\"active\" title=\"Nagyterem\"\n                                       href=\"#date3181\" role=\"tab\"\n                                       data-toggle=\"tab\">\n                                        <h3>Nagyterem<\/h3>\n\t\t\t\t\t\t\t\t\t\t                                    <\/a>\n                                <\/li>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t                                <li class=\"nav-item\" role=\"presentation\">\n                                    <a class=\"\" title=\"K\u00f6zepes terem\"\n                                       href=\"#date3182\" role=\"tab\"\n                                       data-toggle=\"tab\">\n                                        <h3>K\u00f6zepes terem<\/h3>\n\t\t\t\t\t\t\t\t\t\t                                    <\/a>\n                                <\/li>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t                                <li class=\"nav-item\" role=\"presentation\">\n                                    <a class=\"\" title=\"Kis terem\"\n                                       href=\"#date3183\" role=\"tab\"\n                                       data-toggle=\"tab\">\n                                        <h3>Kis terem<\/h3>\n\t\t\t\t\t\t\t\t\t\t                                    <\/a>\n                                <\/li>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t                    <\/ul>\n                    <!-- Tab panes -->\n                <\/div>\n            <\/div>\n            <!-- col end-->\n        <\/div>\n        <!-- row end-->\n        <div class=\"row\">\n            <div class=\"col-lg-12\">\n                <div class=\"tab-content schedule-tabs schedule-tabs-item\">\n\t\t\t\t\t\t\t\t\t\t\t                            <div role=\"tabpanel\" class=\"tab-pane active\"\n                                 id=\"date3181\">\n                                <ul>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t                                        <li>\n                                            <div class=\"schedule-listing-item  schedule-left\">\n\n\t\t\t\t\t\t\t\t\t\t\t\t                                                <span class=\"schedule-slot-time\">10:00 <\/span>\n                                                <div class=\"schedule-speaker\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t                                                <\/div>\n                                                <h3 class=\"schedule-slot-title\">Megnyit\u00f3<\/h3>\n\n                                                <p>\n\t\t\t\t\t\t\t\t\t\t\t\t\t                                                <\/p>\n                                            <\/div>\n                                        <\/li>\n                                        <!-- col end-->\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t                                        <li>\n                                            <div class=\"schedule-listing-item  schedule-right\">\n\n\t\t\t\t\t\t\t\t\t\t\t\t                                                    <a rel=\"noreferrer\"\n                                                       href=\"https:\/\/gamedevday.hu\/en\/speaker\/molnar-daniel\/\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2026\/08\/DanielMolnarT17-2-150x150.jpg\" class=\"schedule-slot-speakers\" alt=\"\" \/>                                                    <\/a>\n\t\t\t\t\t\t\t\t\t\t\t\t                                                <span class=\"schedule-slot-time\">10:05 - 11:00 <\/span>\n                                                <div class=\"schedule-speaker\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tMoln\u00e1r D\u00e1niel\t\t\t\t\t\t\t\t\t\t\t\t\t                                                <\/div>\n                                                <h3 class=\"schedule-slot-title\">Questionnaire, Game, Risk: How Does a Producer Assess What a Publisher Is Taking On?<\/h3>\n\n                                                <p>\n\t\t\t\t\t\t\t\t\t\t\t\t\t<span style=\"font-weight: 400\"><img decoding=\"async\" class=\"alignnone wp-image-4147\" src=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu-300x300.png\" alt=\"\" width=\"31\" height=\"31\" srcset=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu-300x300.png 300w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu-150x150.png 150w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu-12x12.png 12w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu.png 617w\" sizes=\"(max-width: 31px) 100vw, 31px\" \/><\/span>\r\n<p>A good pitch can spark a publisher\u2019s interest, but how do you determine what it will actually take to develop and successfully launch the game? This talk explores the Publishing Production Due Diligence process from a producer\u2019s perspective: what questions a publisher asks the development team, how it identifies the project\u2019s support needs, costs and risks, and how all of this feeds into an informed business decision. We\u2019ll also look at how a publisher can provide genuine value beyond financing.<\/p>                                                <\/p>\n                                            <\/div>\n                                        <\/li>\n                                        <!-- col end-->\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t                                        <li>\n                                            <div class=\"schedule-listing-item  schedule-left\">\n\n\t\t\t\t\t\t\t\t\t\t\t\t                                                    <a rel=\"noreferrer\"\n                                                       href=\"https:\/\/gamedevday.hu\/en\/speaker\/kozak-tamas\/\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2026\/08\/KozakTamas_profilkep-1-150x150.jpg\" class=\"schedule-slot-speakers\" alt=\"\" srcset=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2026\/08\/KozakTamas_profilkep-1-150x150.jpg 150w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2026\/08\/KozakTamas_profilkep-1-12x12.jpg 12w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/>                                                    <\/a>\n\t\t\t\t\t\t\t\t\t\t\t\t                                                <span class=\"schedule-slot-time\">11:00 - 11:50 <\/span>\n                                                <div class=\"schedule-speaker\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tKoz\u00e1k Tam\u00e1s\t\t\t\t\t\t\t\t\t\t\t\t\t                                                <\/div>\n                                                <h3 class=\"schedule-slot-title\">Funding Your Game Idea (Specifically for Indie Developers!)<\/h3>\n\n                                                <p>\n\t\t\t\t\t\t\t\t\t\t\t\t\t<span style=\"font-weight: 400\"><img decoding=\"async\" class=\"alignnone wp-image-4147\" src=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu-300x300.png\" alt=\"\" width=\"31\" height=\"31\" srcset=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu-300x300.png 300w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu-150x150.png 150w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu-12x12.png 12w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu.png 617w\" sizes=\"(max-width: 31px) 100vw, 31px\" \/>\r\n<\/span>\r\n<p>T\u0151keszerz\u00e9s indie m\u00f3dra: hogyan gy\u0151zd meg a finansz\u00edroz\u00f3kat a j\u00e1t\u00e9kodr\u00f3l? Az el\u0151ad\u00e1s kifejezetten a f\u00fcggetlen fejleszt\u0151k kih\u00edv\u00e1saira f\u00f3kusz\u00e1lva mutatja be a sikeres pitch elengedhetetlen elemeit \u2013 \u00e9s azokat a v\u00e9gzetes hib\u00e1kat, amiket mindenk\u00e9pp el kell ker\u00fcln\u00f6d a prezent\u00e1ci\u00f3 sor\u00e1n.<\/p>                                                <\/p>\n                                            <\/div>\n                                        <\/li>\n                                        <!-- col end-->\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t                                        <li>\n                                            <div class=\"schedule-listing-item  schedule-right\">\n\n\t\t\t\t\t\t\t\t\t\t\t\t                                                <span class=\"schedule-slot-time\">12:00 - 13:00 <\/span>\n                                                <div class=\"schedule-speaker\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t                                                <\/div>\n                                                <h3 class=\"schedule-slot-title\">Lunch Break<\/h3>\n\n                                                <p>\n\t\t\t\t\t\t\t\t\t\t\t\t\t                                                <\/p>\n                                            <\/div>\n                                        <\/li>\n                                        <!-- col end-->\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t                                <\/ul>\n                                <!-- row end-->\n                            <\/div>\n                            <!-- tab pane end-->\n\t\t\t\t\t\t\t\t\t\t\t\t                            <div role=\"tabpanel\" class=\"tab-pane\"\n                                 id=\"date3182\">\n                                <ul>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t                                        <li>\n                                            <div class=\"schedule-listing-item  schedule-left\">\n\t\t\t\t\t\t\t\t\t\t\t\t                                                    <a rel=\"noreferrer\"\n                                                       href=\"https:\/\/gamedevday.hu\/en\/speaker\/sandor-oliver\/\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2026\/08\/sandor_oliver-150x150.png\" class=\"schedule-slot-speakers\" alt=\"\" \/>                                                    <\/a>\n\t\t\t\t\t\t\t\t\t\t\t\t                                                <span class=\"schedule-slot-time\">10:00 - 11:00 <\/span>\n                                                <div class=\"schedule-speaker\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tS\u00e1ndor Oliv\u00e9r\t\t\t\t\t\t\t\t\t\t\t\t\t                                                <\/div>\n                                                <h3 class=\"schedule-slot-title\">Between Hype and Denial \u2013 AI in the Everyday Life of a Development Team<\/h3>\n\n                                                <p>\n\t\t\t\t\t\t\t\t\t\t\t\t\t<span style=\"font-weight: 400\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-4146\" src=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_en-300x300.png\" alt=\"\" width=\"32\" height=\"32\" srcset=\"\" sizes=\"(max-width: 32px) 100vw, 32px\" data-srcset=\"\" \/><\/span>\r\n<p>The current challenges of the mobile gaming market\u2014from declining user numbers to skyrocketing acquisition costs\u2014are forcing every studio to seek new solutions. But is artificial intelligence the ultimate answer, or just an overhyped silver bullet? In this honest, behind-the-scenes case study, we share the real-world experiences of the <i>Merge Gardens<\/i> development team. We'll explore the internal tensions where creative freedom, business goals, and player expectations clashed, as well as the successful and failed AI experiments and real feedback from players. An insightful presentation on how AI is reshaping the future of a live mobile game, team structure, and recruitment in the long run.<\/p>                                                <\/p>\n                                            <\/div>\n                                        <\/li>\n                                        <!-- col end-->\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t                                        <li>\n                                            <div class=\"schedule-listing-item  schedule-right\">\n\t\t\t\t\t\t\t\t\t\t\t\t                                                    <a rel=\"noreferrer\"\n                                                       href=\"https:\/\/gamedevday.hu\/en\/speaker\/urban-norbert\/\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2026\/08\/Norbert-Urban-150x150.jpg\" class=\"schedule-slot-speakers\" alt=\"\" srcset=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2026\/08\/Norbert-Urban-150x150.jpg 150w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2026\/08\/Norbert-Urban-13x12.jpg 13w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/>                                                    <\/a>\n\t\t\t\t\t\t\t\t\t\t\t\t                                                <span class=\"schedule-slot-time\">11:00 - 12:00 <\/span>\n                                                <div class=\"schedule-speaker\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tUrb\u00e1n Norbert\t\t\t\t\t\t\t\t\t\t\t\t\t                                                <\/div>\n                                                <h3 class=\"schedule-slot-title\">How to Design an (A)RPG Progression System: Mistakes to Avoid and Ideas to Consider<\/h3>\n\n                                                <p>\n\t\t\t\t\t\t\t\t\t\t\t\t\t<span style=\"font-weight: 400\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-4146\" src=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_en-300x300.png\" alt=\"\" width=\"32\" height=\"32\" srcset=\"\" sizes=\"(max-width: 32px) 100vw, 32px\" data-srcset=\"\" \/> \u00a0 <\/span>\r\n<p>When designing complex (A)RPG systems, it is easy to fall into the trap of \"systems built on systems\"\u2014where new features only add complexity without true depth. But how do you build a progression model that keeps players engaged for the long haul? Through practical experiences, this talk walks through the full lifecycle of character progression: from calculating effective power curves and stat balances, to building internal simulators and tools, all the way to post-launch data analysis. An essential guide for anyone looking to avoid common design pitfalls and build a predictable, tunable progression system.<\/p>                                                <\/p>\n                                            <\/div>\n                                        <\/li>\n                                        <!-- col end-->\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t                                        <li>\n                                            <div class=\"schedule-listing-item  schedule-left\">\n\t\t\t\t\t\t\t\t\t\t\t\t                                                <span class=\"schedule-slot-time\">12:00 - 13:00 <\/span>\n                                                <div class=\"schedule-speaker\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t                                                <\/div>\n                                                <h3 class=\"schedule-slot-title\">Lunch Break<\/h3>\n\n                                                <p>\n\t\t\t\t\t\t\t\t\t\t\t\t\t                                                <\/p>\n                                            <\/div>\n                                        <\/li>\n                                        <!-- col end-->\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t                                        <li>\n                                            <div class=\"schedule-listing-item  schedule-right\">\n\t\t\t\t\t\t\t\t\t\t\t\t                                                    <a rel=\"noreferrer\"\n                                                       href=\"https:\/\/gamedevday.hu\/en\/speaker\/vincze-laszlo\/\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2026\/08\/laszlo_vincze_gdd-1-150x150.jpg\" class=\"schedule-slot-speakers\" alt=\"\" srcset=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2026\/08\/laszlo_vincze_gdd-1-150x150.jpg 150w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2026\/08\/laszlo_vincze_gdd-1-13x12.jpg 13w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/>                                                    <\/a>\n\t\t\t\t\t\t\t\t\t\t\t\t                                                <span class=\"schedule-slot-time\">13:00 - 14:00 <\/span>\n                                                <div class=\"schedule-speaker\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tVincze L\u00e1szl\u00f3\t\t\t\t\t\t\t\t\t\t\t\t\t                                                <\/div>\n                                                <h3 class=\"schedule-slot-title\">From Microphone to Game Engine: Sound Design 101<\/h3>\n\n                                                <p>\n\t\t\t\t\t\t\t\t\t\t\t\t\t<span style=\"font-weight: 400\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-4146\" src=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_en-300x300.png\" alt=\"\" width=\"32\" height=\"32\" srcset=\"\" sizes=\"(max-width: 32px) 100vw, 32px\" data-srcset=\"\" \/><\/span>\r\n<p>What separates good sound design from something players don't even notice\u2014or worse, something that ruins the experience? This talk provides a comprehensive primer on the world of game audio, from recording techniques to game engine implementation. We will explore the sound designer's toolkit (microphones, DAWs, middleware), look at the differences between linear film and game development, and clarify the structure of an audio team along with best practices for communicating effectively across disciplines. Whether you are looking to enter the field or you are a developer wanting to better understand the audio pipeline, this presentation will cover both technical and creative fundamentals\u2014as well as how you can become a sound designer yourself.<\/p>                                                <\/p>\n                                            <\/div>\n                                        <\/li>\n                                        <!-- col end-->\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t                                <\/ul>\n                                <!-- row end-->\n                            <\/div>\n                            <!-- tab pane end-->\n\t\t\t\t\t\t\t\t\t\t\t\t                            <div role=\"tabpanel\" class=\"tab-pane\"\n                                 id=\"date3183\">\n                                <ul>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t                                        <li>\n                                            <div class=\"schedule-listing-item  schedule-left\">\n\t\t\t\t\t\t\t\t\t\t\t\t                                                    <a rel=\"noreferrer\"\n                                                       href=\"https:\/\/gamedevday.hu\/en\/speaker\/nagy-robert\/\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2026\/09\/Nagy-Robert-1-150x150.jpg\" class=\"schedule-slot-speakers\" alt=\"\" srcset=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2026\/09\/Nagy-Robert-1-150x150.jpg 150w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2026\/09\/Nagy-Robert-1-12x12.jpg 12w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/>                                                    <\/a>\n\t\t\t\t\t\t\t\t\t\t\t\t                                                <span class=\"schedule-slot-time\">10:00 - 11:00 <\/span>\n                                                <div class=\"schedule-speaker\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tNagy R\u00f3bert\t\t\t\t\t\t\t\t\t\t\t\t\t                                                <\/div>\n                                                <h3 class=\"schedule-slot-title\">Poligon raszteriz\u00e1l\u00e1s<\/h3>\n\n                                                <p>\n\t\t\t\t\t\t\t\t\t\t\t\t\t<span style=\"font-weight: 400\"><img decoding=\"async\" class=\"alignnone wp-image-4147\" src=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu-300x300.png\" alt=\"\" width=\"31\" height=\"31\" srcset=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu-300x300.png 300w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu-150x150.png 150w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu-12x12.png 12w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu.png 617w\" sizes=\"(max-width: 31px) 100vw, 31px\" \/><\/span>\r\n<p>A modern vide\u00f3j\u00e1t\u00e9kok l\u00e1tv\u00e1nyvil\u00e1ga m\u00f6g\u00f6tt a poligon raszteriz\u00e1l\u00e1s komplex \u00e9s prec\u00edz folyamata \u00e1ll, amely az \u00e9vtizedek sor\u00e1n a szoftveres renderel\u00e9st\u0151l a c\u00e9lszersz\u00e1mk\u00e9nt m\u0171k\u00f6d\u0151 GPU-kig fejl\u0151d\u00f6tt. Ez az el\u0151ad\u00e1s a 3D-s grafika alapjai m\u00f6g\u00e9 enged betekint\u00e9st: v\u00e9gigk\u00f6vetj\u00fck a renderel\u00e9si cs\u0151vezet\u00e9k (pipeline) \u00e1llom\u00e1sait a hardveres \u00e9s szoftveres k\u00f6rnyezet k\u00f6lcs\u00f6nhat\u00e1s\u00e1ban. Sz\u00f3 lesz a legfontosabb algoritmusokr\u00f3l, a m\u00f6g\u00f6tt\u00fck rejl\u0151 matematikai \u00e9s fizikai sz\u00e1m\u00edt\u00e1sokr\u00f3l, valamint azokr\u00f3l a kritikus optimaliz\u00e1ci\u00f3s elj\u00e1r\u00e1sokr\u00f3l, amelyek lehet\u0151v\u00e9 teszik a val\u00f3s idej\u0171, magas k\u00e9pkockasz\u00e1m\u00fa megjelen\u00edt\u00e9st. N\u00e9lk\u00fcl\u00f6zhetetlen m\u00e9lyf\u00far\u00e1s minden fejleszt\u0151nek, akit \u00e9rdekel a k\u00e9perny\u0151n megjelen\u0151 pixelek m\u00f6g\u00f6tti re\u00e1lis m\u00e9rn\u00f6ki munka.<\/p>                                                <\/p>\n                                            <\/div>\n                                        <\/li>\n                                        <!-- col end-->\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t                                        <li>\n                                            <div class=\"schedule-listing-item  schedule-right\">\n\t\t\t\t\t\t\t\t\t\t\t\t                                                    <a rel=\"noreferrer\"\n                                                       href=\"https:\/\/gamedevday.hu\/en\/speaker\/valasek-gabor\/\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2026\/08\/Kepernyokep-2026-08-19-131323-1-150x150.jpg\" class=\"schedule-slot-speakers\" alt=\"\" srcset=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2026\/08\/Kepernyokep-2026-08-19-131323-1-150x150.jpg 150w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2026\/08\/Kepernyokep-2026-08-19-131323-1-13x12.jpg 13w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/>                                                    <\/a>\n\t\t\t\t\t\t\t\t\t\t\t\t                                                <span class=\"schedule-slot-time\">11:00 - 12:00 <\/span>\n                                                <div class=\"schedule-speaker\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tValasek G\u00e1bor\t\t\t\t\t\t\t\t\t\t\t\t\t                                                <\/div>\n                                                <h3 class=\"schedule-slot-title\">Shaderoptimaliz\u00e1l\u00e1s a ford\u00edt\u00f3 ut\u00e1n: AMD \u00e9s NVIDIA ISA assembly a gyakorlatban<\/h3>\n\n                                                <p>\n\t\t\t\t\t\t\t\t\t\t\t\t\t<span style=\"font-weight: 400\"><img decoding=\"async\" class=\"alignnone wp-image-4147\" src=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu-300x300.png\" alt=\"\" width=\"31\" height=\"31\" srcset=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu-300x300.png 300w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu-150x150.png 150w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu-12x12.png 12w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu.png 617w\" sizes=\"(max-width: 31px) 100vw, 31px\" \/><\/span>\r\n<p>This talk explores how modern GPUs actually execute carefully written shader code. We will examine AMD RDNA architectures, which also form the basis of the current console generation (PS5 and Xbox Series X), as well as NVIDIA\u2019s Ampere architecture, currently one of the most widely used GPU architectures in PC gaming. We will look at the key similarities between these hardware architectures and the different design choices they make, before using low-level, so-called ISA assembly to trace how operations in high-level shader languages are translated into the elementary instructions actually executed by the GPU.\n\nThe aim of the talk is not to teach assembly programming, but to develop a more accurate mental model of what happens between shader source code and the programme running on the hardware: how vectorisation, instruction selection, register usage, memory access, parallel execution and control-flow divergence manifest at the hardware level. This perspective can help identify performance issues that may not be apparent from the source code alone, and explain why the same shader can behave differently on AMD and NVIDIA hardware.\n\nFinally, we will explore how this knowledge can be applied to AI-assisted programming: how to verify the real cost of generated code, how to give code-generation tools more precise optimisation constraints, and how to distinguish changes that merely look convincing from those that deliver measurable performance improvements.<\/p>                                                <\/p>\n                                            <\/div>\n                                        <\/li>\n                                        <!-- col end-->\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t                                        <li>\n                                            <div class=\"schedule-listing-item  schedule-left\">\n\t\t\t\t\t\t\t\t\t\t\t\t                                                <span class=\"schedule-slot-time\">12:00 - 13:00 <\/span>\n                                                <div class=\"schedule-speaker\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t                                                <\/div>\n                                                <h3 class=\"schedule-slot-title\">Eb\u00e9d sz\u00fcnet<\/h3>\n\n                                                <p>\n\t\t\t\t\t\t\t\t\t\t\t\t\t                                                <\/p>\n                                            <\/div>\n                                        <\/li>\n                                        <!-- col end-->\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t                                        <li>\n                                            <div class=\"schedule-listing-item  schedule-right\">\n\t\t\t\t\t\t\t\t\t\t\t\t                                                    <a rel=\"noreferrer\"\n                                                       href=\"https:\/\/gamedevday.hu\/en\/speaker\/5954\/\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t                                                    <\/a>\n\t\t\t\t\t\t\t\t\t\t\t\t                                                <span class=\"schedule-slot-time\">13:00 - 14:00 <\/span>\n                                                <div class=\"schedule-speaker\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tViktor Majoros\t\t\t\t\t\t\t\t\t\t\t\t\t                                                <\/div>\n                                                <h3 class=\"schedule-slot-title\">How to render 1 million objects in Unity<\/h3>\n\n                                                <p>\n\t\t\t\t\t\t\t\t\t\t\t\t\t<span style=\"font-weight: 400\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-4146\" src=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_en-300x300.png\" alt=\"\" width=\"32\" height=\"32\" srcset=\"\" sizes=\"(max-width: 32px) 100vw, 32px\" data-srcset=\"\" \/><\/span>\r\n<p>The talk explores the optimization ladder, from the classic MonoBehaviour-based approach through DOTS\/ECS and GPU instanced rendering all the way to compute shaders.<\/p>                                                <\/p>\n                                            <\/div>\n                                        <\/li>\n                                        <!-- col end-->\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t                                <\/ul>\n                                <!-- row end-->\n                            <\/div>\n                            <!-- tab pane end-->\n\t\t\t\t\t\t                <\/div>\n            <\/div>\n        <\/div>\n    <\/div>\n    <!-- container end-->\n<\/section>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-5171 elementor-align-center elementor-widget elementor-widget-button\" data-id=\"5171\" data-element_type=\"widget\" data-e-type=\"widget\" data-settings=\"{&quot;ekit_we_effect_on&quot;:&quot;none&quot;}\" data-widget_type=\"button.default\">\n\t\t\t\t\t\t\t\t\t\t<a class=\"elementor-button elementor-button-link elementor-size-md\" href=\"#\">\n\t\t\t\t\t\t<span class=\"elementor-button-content-wrapper\">\n\t\t\t\t\t\t\t\t\t<span class=\"elementor-button-text\">More Details<\/span>\n\t\t\t\t\t<\/span>\n\t\t\t\t\t<\/a>\n\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-3da9 elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"3da9\" data-element_type=\"section\" data-e-type=\"section\" data-settings=\"{&quot;background_background&quot;:&quot;classic&quot;}\">\n\t\t\t\t\t\t\t<div class=\"elementor-background-overlay\"><\/div>\n\t\t\t\t\t\t\t<div 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xmlns:xlink='http:\/\/www.w3.org\/1999\/xlink' width='71px' height='11px'> <path fill-rule='evenodd' d='M59.669,10.710 L49.164,3.306 L39.428,10.681 L29.714,3.322 L20.006,10.682 L10.295,3.322 L1.185,10.228 L-0.010,8.578 L10.295,0.765 L20.006,8.125 L29.714,0.765 L39.428,8.125 L49.122,0.781 L59.680,8.223 L69.858,1.192 L70.982,2.895 L59.669,10.710 Z'\/><\/svg>\n            <\/span>\n                    <\/div><!-- Section title -->\n    \n    \n\n    \t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-3a73 elementor-align-center elementor-widget elementor-widget-button\" data-id=\"3a73\" data-element_type=\"widget\" data-e-type=\"widget\" data-settings=\"{&quot;ekit_we_effect_on&quot;:&quot;none&quot;}\" data-widget_type=\"button.default\">\n\t\t\t\t\t\t\t\t\t\t<a class=\"elementor-button elementor-button-link elementor-size-md\" href=\"#\">\n\t\t\t\t\t\t<span class=\"elementor-button-content-wrapper\">\n\t\t\t\t\t\t\t\t\t<span 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elementor-element-503a elementor-widget elementor-widget-heading\" data-id=\"503a\" data-element_type=\"widget\" data-e-type=\"widget\" data-settings=\"{&quot;ekit_we_effect_on&quot;:&quot;none&quot;}\" data-widget_type=\"heading.default\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">SUBSCRIBE TO NEWSLETTER<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-4eb elementor-widget elementor-widget-heading\" data-id=\"4eb\" data-element_type=\"widget\" data-e-type=\"widget\" data-settings=\"{&quot;ekit_we_effect_on&quot;:&quot;none&quot;}\" data-widget_type=\"heading.default\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">Want Something Extra?<\/h2>\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<\/div>","protected":false},"excerpt":{"rendered":"<p>SCHEDULE DETAILS Event Schedules 14th Feb Friday 15th Feb Saturday 16th Feb Sunday 9.30 &#8211; 10.30 AM Workshop James Killer Marketing Matters! How you transform your business as technology, consumer, habits industry dynamics change? Find out from those leading the charge. How you transform 10.30 &#8211; 11.30 AM Workshop Melisa Rock Reinventing Experiences How you [&hellip;]<\/p>\n","protected":false},"author":9,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"template\/full-width-template.php","meta":{"footnotes":""},"class_list":["post-1340","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/gamedevday.hu\/en\/wp-json\/wp\/v2\/pages\/1340","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gamedevday.hu\/en\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/gamedevday.hu\/en\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/gamedevday.hu\/en\/wp-json\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/gamedevday.hu\/en\/wp-json\/wp\/v2\/comments?post=1340"}],"version-history":[{"count":2,"href":"https:\/\/gamedevday.hu\/en\/wp-json\/wp\/v2\/pages\/1340\/revisions"}],"predecessor-version":[{"id":3067,"href":"https:\/\/gamedevday.hu\/en\/wp-json\/wp\/v2\/pages\/1340\/revisions\/3067"}],"wp:attachment":[{"href":"https:\/\/gamedevday.hu\/en\/wp-json\/wp\/v2\/media?parent=1340"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}