{"id":1310,"date":"2019-01-08T11:31:54","date_gmt":"2019-01-08T11:31:54","guid":{"rendered":"http:\/\/localhost\/Exhibz\/?page_id=1310"},"modified":"2025-09-26T08:21:44","modified_gmt":"2025-09-26T08:21:44","slug":"sessions","status":"publish","type":"page","link":"https:\/\/gamedevday.hu\/en\/sessions\/","title":{"rendered":"Sessions"},"content":{"rendered":"<div data-elementor-type=\"wp-post\" data-elementor-id=\"1310\" class=\"elementor elementor-1310\" data-elementor-post-type=\"page\">\n\t\t\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-6c3e elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"6c3e\" data-element_type=\"section\" data-e-type=\"section\" data-settings=\"{&quot;background_background&quot;:&quot;classic&quot;}\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-44f9\" data-id=\"44f9\" data-element_type=\"column\" data-e-type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-c38229a elementor-invisible elementor-widget elementor-widget-exhibz-title\" data-id=\"c38229a\" data-element_type=\"widget\" data-e-type=\"widget\" data-settings=\"{&quot;_animation&quot;:&quot;fadeIn&quot;,&quot;ekit_we_effect_on&quot;:&quot;none&quot;}\" data-widget_type=\"exhibz-title.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\n    <div class=\"title-section-area\">\n        <h2 class=\"section-title\">\n            <span class=\"sub-title\"><\/span>\n\t\t\tGame Dev Day 2025 Sessions        <\/h2>\n\t\t                    <span class=\"title-shape\">\n                  <svg xmlns='http:\/\/www.w3.org\/2000\/svg' xmlns:xlink='http:\/\/www.w3.org\/1999\/xlink' width='71px' height='11px'> <path fill-rule='evenodd' d='M59.669,10.710 L49.164,3.306 L39.428,10.681 L29.714,3.322 L20.006,10.682 L10.295,3.322 L1.185,10.228 L-0.010,8.578 L10.295,0.765 L20.006,8.125 L29.714,0.765 L39.428,8.125 L49.122,0.781 L59.680,8.223 L69.858,1.192 L70.982,2.895 L59.669,10.710 Z'\/><\/svg>\n            <\/span>\n                    <\/div><!-- Section title -->\n    \n    \n\n    \t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-d09e460 elementor-widget elementor-widget-text-editor\" data-id=\"d09e460\" data-element_type=\"widget\" data-e-type=\"widget\" data-settings=\"{&quot;ekit_we_effect_on&quot;:&quot;none&quot;}\" data-widget_type=\"text-editor.default\">\n\t\t\t\t\t\t\t\t\t<ul><li>Each session description has a flag indicating its language. This year, half of the performances will be in English.<\/li><li>You can switch between hall schedules by clicking on the hall names.<\/li><\/ul>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-c7c539f elementor-widget elementor-widget-exhibz-schedule\" data-id=\"c7c539f\" data-element_type=\"widget\" data-e-type=\"widget\" data-settings=\"{&quot;ekit_we_effect_on&quot;:&quot;none&quot;}\" data-widget_type=\"exhibz-schedule.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\n<section class=\"ts-schedule\">\n    <div class=\"container\">\n        <div class=\"row\">\n\n            <!-- col end-->\n            <div class=\"col-lg-12 wow fadeInUp\" data-wow-duration=\"1.5s\" data-wow-delay=\"500ms\">\n                <div class=\"ts-schedule-nav\">\n                    <ul class=\"nav nav-tabs justify-content-center\" role=\"tablist\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t                                <li class=\"nav-item\" role=\"presentation\">\n                                    <a class=\"active\" title=\"Hamvas &#8211; nagyterem\"\n                                       href=\"#datec7c539f1\" role=\"tab\"\n                                       data-toggle=\"tab\">\n                                        <h3>Hamvas &#8211; nagyterem<\/h3>\n\t\t\t\t\t\t\t\t\t\t                                    <\/a>\n                                <\/li>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t                                <li class=\"nav-item\" role=\"presentation\">\n                                    <a class=\"\" title=\"Juhar &#8211; k\u00f6zepes terem\"\n                                       href=\"#datec7c539f2\" role=\"tab\"\n                                       data-toggle=\"tab\">\n                                        <h3>Juhar - Middle Hall<\/h3>\n\t\t\t\t\t\t\t\t\t\t                                    <\/a>\n                                <\/li>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t                                <li class=\"nav-item\" role=\"presentation\">\n                                    <a class=\"\" title=\"Napraforg\u00f3 &#8211; kisterem\"\n                                       href=\"#datec7c539f3\" role=\"tab\"\n                                       data-toggle=\"tab\">\n                                        <h3>Napraforg\u00f3 &#8211; kisterem<\/h3>\n\t\t\t\t\t\t\t\t\t\t                                    <\/a>\n                                <\/li>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t                    <\/ul>\n                    <!-- Tab panes -->\n                <\/div>\n            <\/div>\n            <!-- col end-->\n        <\/div>\n        <!-- row end-->\n        <div class=\"row\">\n            <div class=\"col-lg-12\">\n                <div class=\"tab-content schedule-tabs\">\n\t\t\t\t\t\t\t\t\t\t\t                            <div role=\"tabpanel\" class=\"tab-pane active\"\n                                 id=\"datec7c539f1\"\n                                 aria-labelledby=\"datec7c539f1-tab\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t                                    <div class=\"schedule-listing\">\n                                        <div class=\"schedule-slot-time\">\n                                            <span> 10:00 <\/span>\n                                        <\/div>\n                                        <div class=\"schedule-slot-info\">\n\t\t\t\t\t\t\t\t\t\t\t                                            <div class=\"schedule-slot-info-content\">\n                                                <h3 class=\"schedule-slot-title\">\n\t\t\t\t\t\t\t\t\t\t\t\t\tMegnyit\u00f3                                                <\/h3>\n                                                <p class=\"schedule-speaker tab_speakers-1\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t                                                <\/p>\n                                                <p>\n\t\t\t\t\t\t\t\t\t\t\t\t\t                                                <\/p>\n                                            <\/div>\n                                            <!--Info content end -->\n                                        <\/div>\n                                        <!-- Slot info end -->\n                                    <\/div>\n\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t                                    <div class=\"schedule-listing\">\n                                        <div class=\"schedule-slot-time\">\n                                            <span> 10:05 - 11:00 <\/span>\n                                        <\/div>\n                                        <div class=\"schedule-slot-info\">\n\t\t\t\t\t\t\t\t\t\t\t                                                <a rel=\"noreferrer\"\n                                                   href=\"https:\/\/gamedevday.hu\/en\/speaker\/3552\/\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t<img decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/Adam_Barnes-150x150.png\" class=\"schedule-slot-speakers\" alt=\"\" srcset=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/Adam_Barnes-150x150.png 150w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/Adam_Barnes-300x300.png 300w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/Adam_Barnes-12x12.png 12w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/Adam_Barnes.png 474w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/>                                                <\/a>\n\t\t\t\t\t\t\t\t\t\t\t                                            <div class=\"schedule-slot-info-content\">\n                                                <h3 class=\"schedule-slot-title\">\n\t\t\t\t\t\t\t\t\t\t\t\t\tT\u00d6R\u00d6LVE - Design V\u00edzi\u00f3                                                <\/h3>\n                                                <p class=\"schedule-speaker tab_speakers-1\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tAdam Barnes\t\t\t\t\t\t\t\t\t\t\t\t\t                                                <\/p>\n                                                <p>\n\t\t\t\t\t\t\t\t\t\t\t\t\t<span style=\"font-weight: 400\"><img decoding=\"async\" class=\"alignnone wp-image-4146\" src=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_en-300x300.png\" alt=\"\" width=\"32\" height=\"32\" srcset=\"\" sizes=\"(max-width: 32px) 100vw, 32px\" data-srcset=\"\" \/> \u00a0 <\/span>\r\n\r\n<span style=\"font-weight: 400\">Sajnos Adam betegs\u00e9g miatt le kellett, hogy mondja az el\u0151ad\u00e1st - Egy \u00e1ttekint\u00e9s arr\u00f3l, hogyan seg\u00edti a j\u00e1t\u00e9kfejleszt\u00e9s korai szakasz\u00e1ban meghat\u00e1rozott vil\u00e1gos v\u00edzi\u00f3 a j\u00e1t\u00e9k magj\u00e1nak megtervez\u00e9s\u00e9t, a m\u00e9ret t\u00falburj\u00e1nz\u00e1s (scope creep) elker\u00fcl\u00e9s\u00e9t, valamint hogyan j\u00e1rulhat hozz\u00e1 a kiad\u00f3k \u00e9s maguk a j\u00e1t\u00e9kosok megnyer\u00e9s\u00e9hez.<\/span>                                                <\/p>\n                                            <\/div>\n                                            <!--Info content end -->\n                                        <\/div>\n                                        <!-- Slot info end -->\n                                    <\/div>\n\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t                                    <div class=\"schedule-listing\">\n                                        <div class=\"schedule-slot-time\">\n                                            <span> 10:05 - 11:00 <\/span>\n                                        <\/div>\n                                        <div class=\"schedule-slot-info\">\n\t\t\t\t\t\t\t\t\t\t\t                                                <a rel=\"noreferrer\"\n                                                   href=\"https:\/\/gamedevday.hu\/en\/speaker\/kovacs-dominik\/\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t<img decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/dominik_kovacs-150x150.jpg\" class=\"schedule-slot-speakers\" alt=\"\" srcset=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/dominik_kovacs-150x150.jpg 150w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/dominik_kovacs-300x300.jpg 300w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/dominik_kovacs-768x768.jpg 768w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/dominik_kovacs-12x12.jpg 12w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/dominik_kovacs.jpg 965w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/>                                                <\/a>\n\t\t\t\t\t\t\t\t\t\t\t                                            <div class=\"schedule-slot-info-content\">\n                                                <h3 class=\"schedule-slot-title\">\n\t\t\t\t\t\t\t\t\t\t\t\t\tThe Advantages of Deterministic Gameplay                                                <\/h3>\n                                                <p class=\"schedule-speaker tab_speakers-1\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tDominik Kov\u00e1cs\t\t\t\t\t\t\t\t\t\t\t\t\t                                                <\/p>\n                                                <p>\n\t\t\t\t\t\t\t\t\t\t\t\t\t<span style=\"font-weight: 400\"><img decoding=\"async\" class=\"alignnone wp-image-4146\" src=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_en-300x300.png\" alt=\"\" width=\"32\" height=\"32\" srcset=\"\" sizes=\"(max-width: 32px) 100vw, 32px\" data-srcset=\"\" \/> \u00a0 <\/span>\r\n\r\n<span style=\"font-weight: 400\">This talk focuses on the concept of determinism and its critical importance in games, both for gameplay and technical reliability. It explains what determinism means in the context of different game systems\u2014where the same input always produces the same output\u2014and why it is essential for multiplayer synchronization, replay and fast-forward systems, procedural generation, as well as debugging and QA.<\/span>\r\n\r\n<span style=\"font-weight: 400\">The presentation also covers the consequences of non-deterministic code, such as desynchronization errors in multiplayer games and hard-to-reproduce bugs. Best programming practices for achieving and maintaining determinism, along with the challenges and common pitfalls to avoid, will be discussed. Examples of popular games that rely fully on determinism, the issues encountered during their development, and the lessons learned will also be highlighted.<\/span>\r\n\r\n<span style=\"font-weight: 400\">Eml\u00edt\u00e9sre ker\u00fclnek n\u00e9pszer\u0171bb j\u00e1t\u00e9kok amik teljesen a determinizmusra t\u00e1maszkodnak, azok fejleszt\u00e9se sor\u00e1n felmer\u00fclt probl\u00e9m\u00e1k \u00e9s tanuls\u00e1gok.<\/span>                                                <\/p>\n                                            <\/div>\n                                            <!--Info content end -->\n                                        <\/div>\n                                        <!-- Slot info end -->\n                                    <\/div>\n\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t                                    <div class=\"schedule-listing\">\n                                        <div class=\"schedule-slot-time\">\n                                            <span> 11:00 - 11:50 <\/span>\n                                        <\/div>\n                                        <div class=\"schedule-slot-info\">\n\t\t\t\t\t\t\t\t\t\t\t                                            <div class=\"schedule-slot-info-content\">\n                                                <h3 class=\"schedule-slot-title\">\n\t\t\t\t\t\t\t\t\t\t\t\t\tOpportunities for Indie Game Development in Hungary                                                <\/h3>\n                                                <p class=\"schedule-speaker tab_speakers-1\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t                                                <\/p>\n                                                <p>\n\t\t\t\t\t\t\t\t\t\t\t\t\t<span style=\"font-weight: 400\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-4147\" src=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu-300x300.png\" alt=\"\" width=\"31\" height=\"31\" srcset=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu-300x300.png 300w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu-150x150.png 150w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu-12x12.png 12w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu.png 617w\" sizes=\"(max-width: 31px) 100vw, 31px\" \/>\r\nD\u00e1niel Prokisch (Quest Lab, Havi Egy J\u00e1t\u00e9k), Zsolt V\u00e1rady (The Wild Gentlemen), and Andr\u00e1s F\u00f3rizs (Quest Lab) will discuss the opportunities and career paths available to aspiring indie game developers in Hungary.<\/span>                                                <\/p>\n                                            <\/div>\n                                            <!--Info content end -->\n                                        <\/div>\n                                        <!-- Slot info end -->\n                                    <\/div>\n\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t                                    <div class=\"schedule-listing\">\n                                        <div class=\"schedule-slot-time\">\n                                            <span> 11:50 - 12:10 <\/span>\n                                        <\/div>\n                                        <div class=\"schedule-slot-info\">\n\t\t\t\t\t\t\t\t\t\t\t                                                <a rel=\"noreferrer\"\n                                                   href=\"https:\/\/gamedevday.hu\/en\/speaker\/jakab-zsofia2\/\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/1657528434110-150x150.jpeg\" class=\"schedule-slot-speakers\" alt=\"\" srcset=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/1657528434110-150x150.jpeg 150w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/1657528434110-300x300.jpeg 300w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/1657528434110-768x768.jpeg 768w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/1657528434110-12x12.jpeg 12w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/1657528434110.jpeg 800w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/>                                                <\/a>\n\t\t\t\t\t\t\t\t\t\t\t                                            <div class=\"schedule-slot-info-content\">\n                                                <h3 class=\"schedule-slot-title\">\n\t\t\t\t\t\t\t\t\t\t\t\t\tHogyan seg\u00edtheti a kreat\u00edvipari szeml\u00e9let a j\u00e1t\u00e9kfejleszt\u0151k munk\u00e1j\u00e1t?                                                <\/h3>\n                                                <p class=\"schedule-speaker tab_speakers-1\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tJakab Zs\u00f3fia\t\t\t\t\t\t\t\t\t\t\t\t\t                                                <\/p>\n                                                <p>\n\t\t\t\t\t\t\t\t\t\t\t\t\tJakab Zs\u00f3fia, kreat\u00edvipar fejleszt\u00e9s\u00e9\u00e9rt \u00e9s \u00e1gazati koordin\u00e1ci\u00f3j\u00e1\u00e9rt felel\u0151s miniszteri biztos, a Magyar Divat &amp; Design \u00dcgyn\u00f6ks\u00e9g vez\u00e9rigazgat\u00f3ja el\u0151ad\u00e1s\u00e1ban bemutatja, hogy a j\u00f6v\u0151ben milyen lehet\u0151s\u00e9gekkel \u00e9s \u00faj programokkal tervezi t\u00e1mogatni a Magyar Divat &amp; Design \u00dcgyn\u00f6ks\u00e9g a hazai j\u00e1t\u00e9kipar fejl\u0151d\u00e9s\u00e9t. Az el\u0151ad\u00e1s r\u00e1vil\u00e1g\u00edt arra, hogyan tal\u00e1lkozhat a j\u00e1t\u00e9kfejleszt\u00e9s a design, a sz\u00e9ps\u00e9gipar \u00e9s a kreat\u00edvipar.                                                <\/p>\n                                            <\/div>\n                                            <!--Info content end -->\n                                        <\/div>\n                                        <!-- Slot info end -->\n                                    <\/div>\n\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t                                    <div class=\"schedule-listing\">\n                                        <div class=\"schedule-slot-time\">\n                                            <span> 12:00 - 13:00 <\/span>\n                                        <\/div>\n                                        <div class=\"schedule-slot-info\">\n\t\t\t\t\t\t\t\t\t\t\t                                            <div class=\"schedule-slot-info-content\">\n                                                <h3 class=\"schedule-slot-title\">\n\t\t\t\t\t\t\t\t\t\t\t\t\tLunch Break                                                <\/h3>\n                                                <p class=\"schedule-speaker tab_speakers-1\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t                                                <\/p>\n                                                <p>\n\t\t\t\t\t\t\t\t\t\t\t\t\t                                                <\/p>\n                                            <\/div>\n                                            <!--Info content end -->\n                                        <\/div>\n                                        <!-- Slot info end -->\n                                    <\/div>\n\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t                                    <div class=\"schedule-listing\">\n                                        <div class=\"schedule-slot-time\">\n                                            <span> 13:00 - 14:00 <\/span>\n                                        <\/div>\n                                        <div class=\"schedule-slot-info\">\n\t\t\t\t\t\t\t\t\t\t\t                                                <a rel=\"noreferrer\"\n                                                   href=\"https:\/\/gamedevday.hu\/en\/speaker\/tolnai-zsolt\/\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/Tolnai_Zsolt_GDD_profilkep2-1-150x150.jpg\" class=\"schedule-slot-speakers\" alt=\"\" srcset=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/Tolnai_Zsolt_GDD_profilkep2-1-150x150.jpg 150w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/Tolnai_Zsolt_GDD_profilkep2-1-11x12.jpg 11w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/>                                                <\/a>\n\t\t\t\t\t\t\t\t\t\t\t                                            <div class=\"schedule-slot-info-content\">\n                                                <h3 class=\"schedule-slot-title\">\n\t\t\t\t\t\t\t\t\t\t\t\t\tFrom Intellectual Property to Loot Boxes: The Legal Minefield of Game Development                                                 <\/h3>\n                                                <p class=\"schedule-speaker tab_speakers-1\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tZsolt Tolnai\t\t\t\t\t\t\t\t\t\t\t\t\t                                                <\/p>\n                                                <p>\n\t\t\t\t\t\t\t\t\t\t\t\t\t<span style=\"font-weight: 400\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-4147\" src=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu-300x300.png\" alt=\"\" width=\"31\" height=\"31\" srcset=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu-300x300.png 300w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu-150x150.png 150w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu-12x12.png 12w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu.png 617w\" sizes=\"(max-width: 31px) 100vw, 31px\" \/> \u00a0<\/span>\r\n\r\nThe development and distribution of modern video games raises many legal questions: who actually owns the game and the embedded content, what legal framework does the developer, the artist, the studio, the publisher, the platform, the streamer, the modder and the player operate within? The presentation touches on the legal risks lurking for novice game developers, the issue of enforcement and applicable law, as well as the legal status of AI-generated content. These and other current dilemmas will be explored by Zsolt Tolnai, the head of the TLF office, and his colleagues, attorney Bal\u00e1zs Kun and candidate attorney Rich\u00e1rd Tarj\u00e1n.                                                <\/p>\n                                            <\/div>\n                                            <!--Info content end -->\n                                        <\/div>\n                                        <!-- Slot info end -->\n                                    <\/div>\n\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t                                    <div class=\"schedule-listing\">\n                                        <div class=\"schedule-slot-time\">\n                                            <span> 14:00 - 15:00 <\/span>\n                                        <\/div>\n                                        <div class=\"schedule-slot-info\">\n\t\t\t\t\t\t\t\t\t\t\t                                                <a rel=\"noreferrer\"\n                                                   href=\"https:\/\/gamedevday.hu\/en\/speaker\/feher-viktoria\/\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/Viktoria_Feher-150x150.jpg\" class=\"schedule-slot-speakers\" alt=\"\" srcset=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/Viktoria_Feher-150x150.jpg 150w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/Viktoria_Feher-12x12.jpg 12w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/>                                                <\/a>\n\t\t\t\t\t\t\t\t\t\t\t                                            <div class=\"schedule-slot-info-content\">\n                                                <h3 class=\"schedule-slot-title\">\n\t\t\t\t\t\t\t\t\t\t\t\t\tFrom Idea to Player: Quest Design in Elder Scrolls Online                                                <\/h3>\n                                                <p class=\"schedule-speaker tab_speakers-1\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tVikt\u00f3ria Feh\u00e9r\t\t\t\t\t\t\t\t\t\t\t\t\t                                                <\/p>\n                                                <p>\n\t\t\t\t\t\t\t\t\t\t\t\t\t<span style=\"font-weight: 400\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-4147\" src=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu-300x300.png\" alt=\"\" width=\"31\" height=\"31\" srcset=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu-300x300.png 300w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu-150x150.png 150w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu-12x12.png 12w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu.png 617w\" sizes=\"(max-width: 31px) 100vw, 31px\" \/> \u00a0<\/span>\r\n\r\n<span style=\"font-weight: 400\">Focus on quest design. We'll show you a specific quest and see how a quest is made in Elder Scrolls Online from the idea to the moment it reaches the players, while also showing you what an update looks like for us as a quest designer.<\/span>                                                <\/p>\n                                            <\/div>\n                                            <!--Info content end -->\n                                        <\/div>\n                                        <!-- Slot info end -->\n                                    <\/div>\n\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t                                    <div class=\"schedule-listing\">\n                                        <div class=\"schedule-slot-time\">\n                                            <span> 15:00 - 16:00 <\/span>\n                                        <\/div>\n                                        <div class=\"schedule-slot-info\">\n\t\t\t\t\t\t\t\t\t\t\t                                                <a rel=\"noreferrer\"\n                                                   href=\"https:\/\/gamedevday.hu\/en\/speaker\/nagy-patrik\/\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/Patrik-150x150.jpeg\" class=\"schedule-slot-speakers\" alt=\"\" \/>                                                <\/a>\n\t\t\t\t\t\t\t\t\t\t\t                                            <div class=\"schedule-slot-info-content\">\n                                                <h3 class=\"schedule-slot-title\">\n\t\t\t\t\t\t\t\t\t\t\t\t\tReleasing an Indie Game: Steam Visibility and Algorithms                                                <\/h3>\n                                                <p class=\"schedule-speaker tab_speakers-1\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tPatrik Nagy\t\t\t\t\t\t\t\t\t\t\t\t\t                                                <\/p>\n                                                <p>\n\t\t\t\t\t\t\t\t\t\t\t\t\t<span style=\"font-weight: 400\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-4147\" src=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu-300x300.png\" alt=\"\" width=\"31\" height=\"31\" srcset=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu-300x300.png 300w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu-150x150.png 150w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu-12x12.png 12w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu.png 617w\" sizes=\"(max-width: 31px) 100vw, 31px\" \/>\u00a0 <\/span>\r\n\r\n<span style=\"font-weight: 400\">How does a good game become a real success? This talk offers insight into why developing a good game alone isn\u2019t enough, and how a well-crafted Steam page and understanding the platform\u2019s algorithm can help your game stand out from the crowd. We\u2019ll cover common mistakes indie developers make, how the Steam algorithm actually works, and which elements \u2014 from images to descriptions \u2014 are key to reaching the largest possible audience for your game.<\/span>                                                <\/p>\n                                            <\/div>\n                                            <!--Info content end -->\n                                        <\/div>\n                                        <!-- Slot info end -->\n                                    <\/div>\n\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t                                    <div class=\"schedule-listing\">\n                                        <div class=\"schedule-slot-time\">\n                                            <span> 16:00 - 17:00 <\/span>\n                                        <\/div>\n                                        <div class=\"schedule-slot-info\">\n\t\t\t\t\t\t\t\t\t\t\t                                            <div class=\"schedule-slot-info-content\">\n                                                <h3 class=\"schedule-slot-title\">\n\t\t\t\t\t\t\t\t\t\t\t\t\tPitch verseny                                                 <\/h3>\n                                                <p class=\"schedule-speaker tab_speakers-1\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t                                                <\/p>\n                                                <p>\n\t\t\t\t\t\t\t\t\t\t\t\t\tteszt                                                <\/p>\n                                            <\/div>\n                                            <!--Info content end -->\n                                        <\/div>\n                                        <!-- Slot info end -->\n                                    <\/div>\n\n\t\t\t\t\t\t\t\t                                <!--schedule-listing end -->\n                            <\/div>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t                            <div role=\"tabpanel\" class=\"tab-pane\"\n                                 id=\"datec7c539f2\"\n                                 aria-labelledby=\"datec7c539f2-tab\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t                                    <div class=\"schedule-listing\">\n                                        <div class=\"schedule-slot-time\">\n                                            <span> 11:00 - 12:00 <\/span>\n                                        <\/div>\n                                        <div class=\"schedule-slot-info\">\n\t\t\t\t\t\t\t\t\t\t\t                                                <a rel=\"noreferrer\"\n                                                   href=\"https:\/\/gamedevday.hu\/en\/speaker\/nicolas-tornatti-ceballos\/\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/Nico-150x150.jpeg\" class=\"schedule-slot-speakers\" alt=\"\" srcset=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/Nico-150x150.jpeg 150w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/Nico-300x300.jpeg 300w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/Nico-768x768.jpeg 768w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/Nico-12x12.jpeg 12w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/Nico.jpeg 949w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/>                                                <\/a>\n\t\t\t\t\t\t\t\t\t\t\t                                            <div class=\"schedule-slot-info-content\">\n\n                                                <h3 class=\"schedule-slot-title\">\n\t\t\t\t\t\t\t\t\t\t\t\t\tDeath to Paper Design: Workflows, Tools and Iteration in Level Design                                                <\/h3>\n                                                <p class=\"schedule-speaker tab_speakers-1\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tNicol\u00e1s Tornatti Ceballos\t\t\t\t\t\t\t\t\t\t\t\t\t                                                <\/p>\n                                                <p>\n\t\t\t\t\t\t\t\t\t\t\t\t\t<span style=\"font-weight: 400\"><img decoding=\"async\" class=\"alignnone wp-image-4146\" src=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_en-300x300.png\" alt=\"\" width=\"32\" height=\"32\" srcset=\"\" sizes=\"(max-width: 32px) 100vw, 32px\" data-srcset=\"\" \/> \u00a0 <\/span>\r\n\r\n<span style=\"font-weight: 400\">Level design today is less about following fixed steps and more about balancing creativity with practicality, ensuring that workflows support, rather than limit the outcome of our work. It\u2019s about finding smarter, more fluid ways to bring game worlds to life and not waste time in pointless or inefficient tasks. In this talk, I won\u2019t present the ultimate solution for success, but I will rather share insights from my experience to shed some light on this constantly evolving world that is level design.<\/span>                                                <\/p>\n                                            <\/div>\n                                            <!--Info content end -->\n                                        <\/div>\n                                        <!-- Slot info end -->\n                                    <\/div>\n\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t                                    <div class=\"schedule-listing\">\n                                        <div class=\"schedule-slot-time\">\n                                            <span> 12:00 - 13:00 <\/span>\n                                        <\/div>\n                                        <div class=\"schedule-slot-info\">\n\t\t\t\t\t\t\t\t\t\t\t                                            <div class=\"schedule-slot-info-content\">\n\n                                                <h3 class=\"schedule-slot-title\">\n\t\t\t\t\t\t\t\t\t\t\t\t\tLunch Break                                                <\/h3>\n                                                <p class=\"schedule-speaker tab_speakers-1\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t                                                <\/p>\n                                                <p>\n\t\t\t\t\t\t\t\t\t\t\t\t\t                                                <\/p>\n                                            <\/div>\n                                            <!--Info content end -->\n                                        <\/div>\n                                        <!-- Slot info end -->\n                                    <\/div>\n\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t                                    <div class=\"schedule-listing\">\n                                        <div class=\"schedule-slot-time\">\n                                            <span> 13:00 - 14:00 <\/span>\n                                        <\/div>\n                                        <div class=\"schedule-slot-info\">\n\t\t\t\t\t\t\t\t\t\t\t                                                <a rel=\"noreferrer\"\n                                                   href=\"https:\/\/gamedevday.hu\/en\/speaker\/berenyi-daniel\/\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/BD-150x150.jpg\" class=\"schedule-slot-speakers\" alt=\"\" srcset=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/BD-150x150.jpg 150w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/BD-300x300.jpg 300w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/BD-1024x1024.jpg 1024w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/BD-768x768.jpg 768w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/BD-12x12.jpg 12w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/BD.jpg 1141w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/>                                                <\/a>\n\t\t\t\t\t\t\t\t\t\t\t                                            <div class=\"schedule-slot-info-content\">\n\n                                                <h3 class=\"schedule-slot-title\">\n\t\t\t\t\t\t\t\t\t\t\t\t\tLots of Objects, Not Enough Time: Practical Use of Acceleration Structures                                                <\/h3>\n                                                <p class=\"schedule-speaker tab_speakers-1\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tD\u00e1niel Ber\u00e9nyi\t\t\t\t\t\t\t\t\t\t\t\t\t                                                <\/p>\n                                                <p>\n\t\t\t\t\t\t\t\t\t\t\t\t\t<span style=\"font-weight: 400\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-4147\" src=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu-300x300.png\" alt=\"\" width=\"32\" height=\"32\" srcset=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu-300x300.png 300w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu-150x150.png 150w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu-12x12.png 12w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu.png 617w\" sizes=\"(max-width: 32px) 100vw, 32px\" \/> <\/span>\r\n\r\n<span style=\"font-weight: 400\">In graphics, game development, and many other math-intensive fields, we frequently encounter tasks that require searching or comparing large numbers of objects based on their spatial relationships. Examples include collision detection in physics engines and visibility determination when rendering complex scenes.<\/span>\r\n\r\n<span style=\"font-weight: 400\">This talk will cover examples ranging from simple to complex, highlighting the inefficiencies of naive approaches and demonstrating how acceleration structures can help. We\u2019ll also explore problems that still require creative solutions beyond standard techniques.<\/span>                                                <\/p>\n                                            <\/div>\n                                            <!--Info content end -->\n                                        <\/div>\n                                        <!-- Slot info end -->\n                                    <\/div>\n\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t                                    <div class=\"schedule-listing\">\n                                        <div class=\"schedule-slot-time\">\n                                            <span> 14:00 - 15:00 <\/span>\n                                        <\/div>\n                                        <div class=\"schedule-slot-info\">\n\t\t\t\t\t\t\t\t\t\t\t                                            <div class=\"schedule-slot-info-content\">\n\n                                                <h3 class=\"schedule-slot-title\">\n\t\t\t\t\t\t\t\t\t\t\t\t\tLeveling Up: Challenges and Benefits of Growing Your Studio                                                <\/h3>\n                                                <p class=\"schedule-speaker tab_speakers-1\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t                                                <\/p>\n                                                <p>\n\t\t\t\t\t\t\t\t\t\t\t\t\t<span style=\"font-weight: 400\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-4147\" src=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu-300x300.png\" alt=\"\" width=\"31\" height=\"31\" srcset=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu-300x300.png 300w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu-150x150.png 150w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu-12x12.png 12w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu.png 617w\" sizes=\"(max-width: 31px) 100vw, 31px\" \/> \u00a0<\/span>\r\n\r\nThis panel discussion explores the obstacles, risks, and new challenges that come with growing a game development studio. We\u2019ll also examine how company operations and creative processes change during expansion, as well as the benefits growth can bring\u2014not just for the studio itself, but also for the broader local industry and economy.                                                <\/p>\n                                            <\/div>\n                                            <!--Info content end -->\n                                        <\/div>\n                                        <!-- Slot info end -->\n                                    <\/div>\n\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t                                    <div class=\"schedule-listing\">\n                                        <div class=\"schedule-slot-time\">\n                                            <span> 15:00 - 16:00 <\/span>\n                                        <\/div>\n                                        <div class=\"schedule-slot-info\">\n\t\t\t\t\t\t\t\t\t\t\t                                                <a rel=\"noreferrer\"\n                                                   href=\"https:\/\/gamedevday.hu\/en\/speaker\/meszlenyi-peter\/\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/Meszlenyi_Peter-1-150x150.jpg\" class=\"schedule-slot-speakers\" alt=\"\" srcset=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/Meszlenyi_Peter-1-150x150.jpg 150w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/Meszlenyi_Peter-1-300x300.jpg 300w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/Meszlenyi_Peter-1-1020x1024.jpg 1020w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/Meszlenyi_Peter-1-768x771.jpg 768w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/Meszlenyi_Peter-1-12x12.jpg 12w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/Meszlenyi_Peter-1.jpg 1095w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/>                                                <\/a>\n\t\t\t\t\t\t\t\t\t\t\t                                            <div class=\"schedule-slot-info-content\">\n\n                                                <h3 class=\"schedule-slot-title\">\n\t\t\t\t\t\t\t\t\t\t\t\t\tArt Direction and Worldbuilding in Fabular                                                <\/h3>\n                                                <p class=\"schedule-speaker tab_speakers-1\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tP\u00e9ter Meszl\u00e9nyi\t\t\t\t\t\t\t\t\t\t\t\t\t                                                <\/p>\n                                                <p>\n\t\t\t\t\t\t\t\t\t\t\t\t\t<span style=\"font-weight: 400\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-4147\" src=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu-300x300.png\" alt=\"\" width=\"31\" height=\"31\" srcset=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu-300x300.png 300w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu-150x150.png 150w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu-12x12.png 12w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu.png 617w\" sizes=\"(max-width: 31px) 100vw, 31px\" \/> \u00a0<\/span>\r\n\r\n<span style=\"font-weight: 400\">How do you build a world from a single idea? How do visual tools support the content? When does the imagery itself become the story? Is the essence in the details? P\u00e9ter Meszl\u00e9nyi explores these questions, while also covering illustration, concept art, and art direction.<\/span>                                                <\/p>\n                                            <\/div>\n                                            <!--Info content end -->\n                                        <\/div>\n                                        <!-- Slot info end -->\n                                    <\/div>\n\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t                                    <div class=\"schedule-listing\">\n                                        <div class=\"schedule-slot-time\">\n                                            <span> 16:00 - 17:00 <\/span>\n                                        <\/div>\n                                        <div class=\"schedule-slot-info\">\n\t\t\t\t\t\t\t\t\t\t\t                                                <a rel=\"noreferrer\"\n                                                   href=\"https:\/\/gamedevday.hu\/en\/speaker\/gardos-janos\/\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/52698781_2277377852585244_4743016918519119872_n-150x150.jpg\" class=\"schedule-slot-speakers\" alt=\"\" srcset=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/52698781_2277377852585244_4743016918519119872_n-150x150.jpg 150w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/52698781_2277377852585244_4743016918519119872_n-300x300.jpg 300w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/52698781_2277377852585244_4743016918519119872_n-1024x1024.jpg 1024w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/52698781_2277377852585244_4743016918519119872_n-768x768.jpg 768w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/52698781_2277377852585244_4743016918519119872_n-12x12.jpg 12w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/52698781_2277377852585244_4743016918519119872_n.jpg 1258w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/>                                                <\/a>\n\t\t\t\t\t\t\t\t\t\t\t                                            <div class=\"schedule-slot-info-content\">\n\n                                                <h3 class=\"schedule-slot-title\">\n\t\t\t\t\t\t\t\t\t\t\t\t\tConcept Art and Visual Design in the Entertainment Industry                                                <\/h3>\n                                                <p class=\"schedule-speaker tab_speakers-1\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tJ\u00e1nos G\u00e1rdos\t\t\t\t\t\t\t\t\t\t\t\t\t                                                <\/p>\n                                                <p>\n\t\t\t\t\t\t\t\t\t\t\t\t\t<span style=\"font-weight: 400\"><img decoding=\"async\" class=\"alignnone wp-image-4146\" src=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_en-300x300.png\" alt=\"\" width=\"32\" height=\"32\" srcset=\"\" sizes=\"(max-width: 32px) 100vw, 32px\" data-srcset=\"\" \/> <\/span>\r\n\r\n<span style=\"font-weight: 400\">\u00a0In this talk, J\u00e1nos will introduce the workings and structure of Pixoloid Studio and provide insight into their daily workflows. He will discuss how the studio gets involved at different stages of production, how they communicate with clients, and showcase concrete examples of how they tackle various visual design challenges.<\/span>                                                <\/p>\n                                            <\/div>\n                                            <!--Info content end -->\n                                        <\/div>\n                                        <!-- Slot info end -->\n                                    <\/div>\n\n\t\t\t\t\t\t\t\t                                <!--schedule-listing end -->\n                            <\/div>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t                            <div role=\"tabpanel\" class=\"tab-pane\"\n                                 id=\"datec7c539f3\"\n                                 aria-labelledby=\"datec7c539f3-tab\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t                                    <div class=\"schedule-listing\">\n                                        <div class=\"schedule-slot-time\">\n                                            <span> 10:00 - 11:00 <\/span>\n                                        <\/div>\n                                        <div class=\"schedule-slot-info\">\n\t\t\t\t\t\t\t\t\t\t\t                                                <a rel=\"noreferrer\"\n                                                   href=\"https:\/\/gamedevday.hu\/en\/speaker\/haab-robert\/\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/haab_robert-150x150.jpeg\" class=\"schedule-slot-speakers\" alt=\"\" srcset=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/haab_robert-150x150.jpeg 150w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/haab_robert-300x300.jpeg 300w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/haab_robert-1024x1024.jpeg 1024w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/haab_robert-768x768.jpeg 768w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/haab_robert-1536x1536.jpeg 1536w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/haab_robert-12x12.jpeg 12w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/haab_robert.jpeg 2048w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/>                                                <\/a>\n\t\t\t\t\t\t\t\t\t\t\t                                            <div class=\"schedule-slot-info-content\">\n\n                                                <h3 class=\"schedule-slot-title\">\n\t\t\t\t\t\t\t\t\t\t\t\t\tUI material creation: texture-based or procedural and SDF-based approach?                                                <\/h3>\n                                                <p class=\"schedule-speaker tab_speakers-1\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tR\u00f3bert Ha\u00e1b\t\t\t\t\t\t\t\t\t\t\t\t\t                                                <\/p>\n                                                <p>\n\t\t\t\t\t\t\t\t\t\t\t\t\t<span style=\"font-weight: 400\">\u00a0<img decoding=\"async\" class=\"alignnone wp-image-4146\" src=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_en-300x300.png\" alt=\"\" width=\"32\" height=\"32\" srcset=\"\" sizes=\"(max-width: 32px) 100vw, 32px\" data-srcset=\"\" \/>\u00a0<\/span>\r\n\r\nBoth approaches have their advantages and disadvantages \u2013 it depends on the problem you are trying to solve. We will now look at the topic through UI examples, but these principles can be easily transferred to other areas. As an addition, we will also delve a little into the world of SDF (Signed Distance Field): how to create shapes in shaders based on pure mathematics \u2013 without textures, pixel-precise.                                                <\/p>\n                                            <\/div>\n                                            <!--Info content end -->\n                                        <\/div>\n                                        <!-- Slot info end -->\n                                    <\/div>\n\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t                                    <div class=\"schedule-listing\">\n                                        <div class=\"schedule-slot-time\">\n                                            <span> 11:00 - 12:00 <\/span>\n                                        <\/div>\n                                        <div class=\"schedule-slot-info\">\n\t\t\t\t\t\t\t\t\t\t\t                                                <a rel=\"noreferrer\"\n                                                   href=\"https:\/\/gamedevday.hu\/en\/speaker\/mateusz-szymonski\/\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/Mateusz-150x150.jpeg\" class=\"schedule-slot-speakers\" alt=\"\" srcset=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/Mateusz-150x150.jpeg 150w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/Mateusz-300x300.jpeg 300w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/Mateusz-768x768.jpeg 768w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/Mateusz-12x12.jpeg 12w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/Mateusz.jpeg 1024w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/>                                                <\/a>\n\t\t\t\t\t\t\t\t\t\t\t                                            <div class=\"schedule-slot-info-content\">\n\n                                                <h3 class=\"schedule-slot-title\">\n\t\t\t\t\t\t\t\t\t\t\t\t\tCustom Game Engines - The Promised Land of Pet Projects                                                <\/h3>\n                                                <p class=\"schedule-speaker tab_speakers-1\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tMateusz Szymo\u0144ski\t\t\t\t\t\t\t\t\t\t\t\t\t                                                <\/p>\n                                                <p>\n\t\t\t\t\t\t\t\t\t\t\t\t\t<span style=\"font-weight: 400\">\u00a0<img decoding=\"async\" class=\"alignnone wp-image-4146\" src=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_en-300x300.png\" alt=\"\" width=\"32\" height=\"32\" srcset=\"\" sizes=\"(max-width: 32px) 100vw, 32px\" data-srcset=\"\" \/>\u00a0<\/span>\r\n\r\n<span style=\"font-weight: 400\">Building a custom game engine may sound like madness \u2014 it\u2019s complex, time-consuming, and touches nearly every branch of computer science.<\/span><span style=\"font-weight: 400\">\r\n<\/span><span style=\"font-weight: 400\">Why would anyone spend months (or years) building their own engine instead of just making a game? In this talk, Mateusz Szymo\u0144ski \u2014 technical artist at CD PROJEKT RED and co-founder of Sticky Piston Studios \u2014 shares why homegrown engines are the ultimate playground for curious makers. From endless opportunities to learn and create, to the \u201cwow factor\u201d of showing off your own tech, discover how custom game engine can become a magnum opus for the right kind of developer.<\/span>                                                <\/p>\n                                            <\/div>\n                                            <!--Info content end -->\n                                        <\/div>\n                                        <!-- Slot info end -->\n                                    <\/div>\n\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t                                    <div class=\"schedule-listing\">\n                                        <div class=\"schedule-slot-time\">\n                                            <span> 12:00 - 13:00 <\/span>\n                                        <\/div>\n                                        <div class=\"schedule-slot-info\">\n\t\t\t\t\t\t\t\t\t\t\t                                            <div class=\"schedule-slot-info-content\">\n\n                                                <h3 class=\"schedule-slot-title\">\n\t\t\t\t\t\t\t\t\t\t\t\t\tLunch Break                                                <\/h3>\n                                                <p class=\"schedule-speaker tab_speakers-1\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t                                                <\/p>\n                                                <p>\n\t\t\t\t\t\t\t\t\t\t\t\t\t                                                <\/p>\n                                            <\/div>\n                                            <!--Info content end -->\n                                        <\/div>\n                                        <!-- Slot info end -->\n                                    <\/div>\n\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t                                    <div class=\"schedule-listing\">\n                                        <div class=\"schedule-slot-time\">\n                                            <span> 13:00 - 14:00 <\/span>\n                                        <\/div>\n                                        <div class=\"schedule-slot-info\">\n\t\t\t\t\t\t\t\t\t\t\t                                                <a rel=\"noreferrer\"\n                                                   href=\"https:\/\/gamedevday.hu\/en\/speaker\/benyi-daniel\/\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/rafi-150x150.jpg\" class=\"schedule-slot-speakers\" alt=\"\" srcset=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/rafi-150x150.jpg 150w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/rafi-300x300.jpg 300w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/rafi-768x768.jpg 768w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/rafi-12x12.jpg 12w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/rafi.jpg 800w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/>                                                <\/a>\n\t\t\t\t\t\t\t\t\t\t\t                                            <div class=\"schedule-slot-info-content\">\n\n                                                <h3 class=\"schedule-slot-title\">\n\t\t\t\t\t\t\t\t\t\t\t\t\tLife at Astra Virtual Studio \u2013 The future of filmmaking up close                                                <\/h3>\n                                                <p class=\"schedule-speaker tab_speakers-1\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tZub\u00e1n D\u00e1niel Rafael\t\t\t\t\t\t\t\t\t\t\t\t\t                                                <\/p>\n                                                <p>\n\t\t\t\t\t\t\t\t\t\t\t\t\t<span style=\"font-weight: 400\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-4147\" src=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu-300x300.png\" alt=\"\" width=\"31\" height=\"31\" srcset=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu-300x300.png 300w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu-150x150.png 150w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu-12x12.png 12w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_hu.png 617w\" sizes=\"(max-width: 31px) 100vw, 31px\" \/> \u00a0<\/span>\r\n\r\nRafael az el\u0151ad\u00e1s\u00e1ban felt\u00e1rja, hogyan zajlik a filmgy\u00e1rt\u00e1s virtu\u00e1lis k\u00f6rnyezetben: a LED-falas aut\u00f3s jelenet felv\u00e9tel\u00e9t\u0151l a nagyobb filmes LED setupokig - a st\u00fadi\u00f3 \u00e9leten \u00e1t eg\u00e9szen a sz\u00edn\u00e9szek reakci\u00f3j\u00e1ig. Tov\u00e1bb\u00e1 ad egy izgalmas betekint\u00e9st az Unreal jelenlegi produkci\u00f3s meg\u00edt\u00e9l\u00e9s\u00e9be \u00e9s a filmipari elv\u00e1r\u00e1sokba, illetve k\u00fcl\u00f6nb\u00f6z\u0151 kij\u00e1tsz\u00e1si technol\u00f3gi\u00e1kba. Unreal Engine, Chaos Arena, Pixera, stb.                                                <\/p>\n                                            <\/div>\n                                            <!--Info content end -->\n                                        <\/div>\n                                        <!-- Slot info end -->\n                                    <\/div>\n\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t                                    <div class=\"schedule-listing\">\n                                        <div class=\"schedule-slot-time\">\n                                            <span> 14:00 - 15:00 <\/span>\n                                        <\/div>\n                                        <div class=\"schedule-slot-info\">\n\t\t\t\t\t\t\t\t\t\t\t                                                <a rel=\"noreferrer\"\n                                                   href=\"https:\/\/gamedevday.hu\/en\/speaker\/bencsik-zsombor\/\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/Bencsik_Zsombor-150x150.jpg\" class=\"schedule-slot-speakers\" alt=\"\" srcset=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/Bencsik_Zsombor-150x150.jpg 150w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/Bencsik_Zsombor-300x300.jpg 300w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/Bencsik_Zsombor-768x768.jpg 768w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/Bencsik_Zsombor-12x12.jpg 12w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/Bencsik_Zsombor.jpg 800w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/>                                                <\/a>\n\t\t\t\t\t\t\t\t\t\t\t                                            <div class=\"schedule-slot-info-content\">\n\n                                                <h3 class=\"schedule-slot-title\">\n\t\t\t\t\t\t\t\t\t\t\t\t\tBeyond the Basics: Making Your Game Sound Amazing in Unreal Engine                                                <\/h3>\n                                                <p class=\"schedule-speaker tab_speakers-1\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tZsombor Bencsik\t\t\t\t\t\t\t\t\t\t\t\t\t                                                <\/p>\n                                                <p>\n\t\t\t\t\t\t\t\t\t\t\t\t\t<span style=\"font-weight: 400\"><img decoding=\"async\" class=\"alignnone wp-image-4146\" src=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_en-300x300.png\" alt=\"\" width=\"32\" height=\"32\" srcset=\"\" sizes=\"(max-width: 32px) 100vw, 32px\" data-srcset=\"\" \/> <\/span>\r\n\r\n<span style=\"font-weight: 400\">\u00a0\u00a0<\/span>Sound is one of the most powerful pillars of the gaming experience \u2014 but how can you create a truly professional, immersive audio experience in Unreal Engine? This talk offers practical tips and proven techniques to elevate the sound design of your project. Topics include sourcing and editing high-quality sound effects, dialogue, and music, setting up submixes and sound classes correctly, and implementing spatial effects like reverb efficiently. You\u2019ll also get an introduction to the possibilities of Metasound, as well as best mixing practices \u2014 from balancing audio levels to applying ducking.                                                <\/p>\n                                            <\/div>\n                                            <!--Info content end -->\n                                        <\/div>\n                                        <!-- Slot info end -->\n                                    <\/div>\n\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t                                    <div class=\"schedule-listing\">\n                                        <div class=\"schedule-slot-time\">\n                                            <span> 15:00 - 16:00 <\/span>\n                                        <\/div>\n                                        <div class=\"schedule-slot-info\">\n\t\t\t\t\t\t\t\t\t\t\t                                                <a rel=\"noreferrer\"\n                                                   href=\"https:\/\/gamedevday.hu\/en\/speaker\/fulop-adam\/\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/2656-150x150.png\" class=\"schedule-slot-speakers\" alt=\"\" srcset=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/2656-150x150.png 150w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/2656-300x300.png 300w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/2656-12x12.png 12w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/2656.png 600w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/>                                                <\/a>\n\t\t\t\t\t\t\t\t\t\t\t                                            <div class=\"schedule-slot-info-content\">\n\n                                                <h3 class=\"schedule-slot-title\">\n\t\t\t\t\t\t\t\t\t\t\t\t\tLightning-Fast Iteration in Unreal Engine with script languages                                                <\/h3>\n                                                <p class=\"schedule-speaker tab_speakers-1\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\u00c1d\u00e1m F\u00fcl\u00f6p\t\t\t\t\t\t\t\t\t\t\t\t\t                                                <\/p>\n                                                <p>\n\t\t\t\t\t\t\t\t\t\t\t\t\t<span style=\"font-weight: 400\"><img decoding=\"async\" class=\"alignnone wp-image-4146\" src=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_en-300x300.png\" alt=\"\" width=\"32\" height=\"32\" srcset=\"\" sizes=\"(max-width: 32px) 100vw, 32px\" data-srcset=\"\" \/> \u00a0 Unreal Engine traditionally offers two scripting options: C++ and Blueprints. C++ can lead to slow iteration and numerous potential errors, while Blueprints can be hard to manage and less programmer-friendly. AngelScript provides a middle ground between the two: it enables fast and safe development while retaining all the benefits of text-based coding. In this talk, we\u2019ll explore when to choose C++, Blueprints, or AngelScript, review the scripting languages currently available for Unreal Engine, and take a closer look at the fundamentals of AngelScript.<\/span>                                                <\/p>\n                                            <\/div>\n                                            <!--Info content end -->\n                                        <\/div>\n                                        <!-- Slot info end -->\n                                    <\/div>\n\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t                                    <div class=\"schedule-listing\">\n                                        <div class=\"schedule-slot-time\">\n                                            <span> 16:00 - 17:00 <\/span>\n                                        <\/div>\n                                        <div class=\"schedule-slot-info\">\n\t\t\t\t\t\t\t\t\t\t\t                                                <a rel=\"noreferrer\"\n                                                   href=\"https:\/\/gamedevday.hu\/en\/speaker\/3556\/\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/Banoczki_Adam-150x150.jpeg\" class=\"schedule-slot-speakers\" alt=\"\" srcset=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/Banoczki_Adam-150x150.jpeg 150w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/Banoczki_Adam-300x300.jpeg 300w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/Banoczki_Adam-12x12.jpeg 12w, https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/08\/Banoczki_Adam.jpeg 640w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/>                                                <\/a>\n\t\t\t\t\t\t\t\t\t\t\t                                            <div class=\"schedule-slot-info-content\">\n\n                                                <h3 class=\"schedule-slot-title\">\n\t\t\t\t\t\t\t\t\t\t\t\t\tIntroduction to World Partition in Unreal                                                <\/h3>\n                                                <p class=\"schedule-speaker tab_speakers-1\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\u00c1d\u00e1m B\u00e1n\u00f3czki\t\t\t\t\t\t\t\t\t\t\t\t\t                                                <\/p>\n                                                <p>\n\t\t\t\t\t\t\t\t\t\t\t\t\t<span style=\"font-weight: 400\"><img decoding=\"async\" class=\"alignnone wp-image-4146\" src=\"https:\/\/gamedevday.hu\/wp-content\/uploads\/2025\/09\/flag_en-300x300.png\" alt=\"\" width=\"32\" height=\"32\" srcset=\"\" sizes=\"(max-width: 32px) 100vw, 32px\" data-srcset=\"\" \/> \u00a0<\/span>\r\n\r\n<span style=\"font-weight: 400\">In this talk, we\u2019ll explore why Unreal Engine introduced the new World Partition system for building worlds.\u00a0<\/span><span style=\"font-weight: 400\">How does this approach differ from the old one, how does it work, and what advantages does it offer over Sublevels? I\u2019ll show you how this method divides the world into cells, and finally, we\u2019ll look at how to fine-tune level streaming.\u00a0<\/span><span style=\"font-weight: 400\">cell\u00e1kra a vil\u00e1got ez az \u00faj m\u00f3dszer. V\u00e9gezet\u00fcl pedig megn\u00e9zz\u00fck, mik\u00e9nt tudjuk finomhangolni a p\u00e1lyar\u00e9szek bet\u00f6lt\u00e9s\u00e9t.<\/span>                                                <\/p>\n                                            <\/div>\n                                            <!--Info content end -->\n                                        <\/div>\n                                        <!-- Slot info end -->\n                                    <\/div>\n\n\t\t\t\t\t\t\t\t                                <!--schedule-listing end -->\n                            <\/div>\n\t\t\t\t\t\t\t\t\t\t\t\t                <\/div>\n            <\/div>\n        <\/div>\n    <\/div>\n    <!-- container end-->\n<\/section>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-6fc0 elementor-align-center elementor-widget elementor-widget-button\" data-id=\"6fc0\" data-element_type=\"widget\" data-e-type=\"widget\" data-settings=\"{&quot;ekit_we_effect_on&quot;:&quot;none&quot;}\" data-widget_type=\"button.default\">\n\t\t\t\t\t\t\t\t\t\t<a class=\"elementor-button elementor-button-link elementor-size-md\" href=\"https:\/\/gamedevday.hu\/en\/speakers\/\">\n\t\t\t\t\t\t<span class=\"elementor-button-content-wrapper\">\n\t\t\t\t\t\t\t\t\t<span class=\"elementor-button-text\">SPEAKERS<\/span>\n\t\t\t\t\t<\/span>\n\t\t\t\t\t<\/a>\n\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<\/div>","protected":false},"excerpt":{"rendered":"<p>A Game Dev Day 2025 el\u0151ad\u00e1sai Minden el\u0151ad\u00e1s le\u00edr\u00e1s\u00e1ban egy z\u00e1szl\u00f3 jel\u00f6li annak nyelv\u00e9t. Id\u00e9n az el\u0151ad\u00e1sok fele angol. A termek nev\u00e9re kattintva tudsz a terembeoszt\u00e1sok k\u00f6z\u00f6tt v\u00e1ltogatni. Hamvas &#8211; nagyterem Juhar &#8211; k\u00f6zepes terem Napraforg\u00f3 &#8211; kisterem 10:00 Megnyit\u00f3 10:05 &#8211; 11:00 T\u00d6R\u00d6LVE &#8211; Design V\u00edzi\u00f3 Adam Barnes \u00a0 Sajnos Adam betegs\u00e9g miatt le [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"template\/full-width-template.php","meta":{"footnotes":""},"class_list":["post-1310","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/gamedevday.hu\/en\/wp-json\/wp\/v2\/pages\/1310","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gamedevday.hu\/en\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/gamedevday.hu\/en\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/gamedevday.hu\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gamedevday.hu\/en\/wp-json\/wp\/v2\/comments?post=1310"}],"version-history":[{"count":107,"href":"https:\/\/gamedevday.hu\/en\/wp-json\/wp\/v2\/pages\/1310\/revisions"}],"predecessor-version":[{"id":4533,"href":"https:\/\/gamedevday.hu\/en\/wp-json\/wp\/v2\/pages\/1310\/revisions\/4533"}],"wp:attachment":[{"href":"https:\/\/gamedevday.hu\/en\/wp-json\/wp\/v2\/media?parent=1310"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}